

Structured ASIC implementation for 3D 360-degree HMD device (CS1) - Algorithm implementation in structured ASIC in 28nm process technology. RK3288, on all-in-one head-mounted display. Compatible with commonly used the multimedia processor, e.g. Support MIPI input and output interface. Hardware boards for stereoscopic 3D 360-degree VR conversion hardware acceleration - Design with FPGA or structured ASIC for 3D conversion. Support 3D conversion processing up to 4096x2048 resolution at 60Hz frame rate.
Stereoscopic 3d player mac os x series#
FPGA implementation of stereoscopic 3D 360-degree VR conversion - Algorithm implementation in Xilinx 7 series FPGA, or equivalent. Dynamic field of view based on object’s moving speed. Adaptive depth of view based on depth map and center of field. Side-by-side and top-and-bottom 3D output. Configurable with different parameter settings: depth map generation mode, 3D depth level, zero plane position, degree of field of view, lens distortion factor and chromatic aberration correction. Algorithms for stereoscopic 3D conversion for 360-degree VR contents - 2D panorama input up to 4096x2048 resolution.

Support stereoscopic 3D conversion for 360-degree VR contents, up to 4096x2048 resolution and 2:1 display aspect ratio.1. Support Windows 7/8/10, Mac OS X/macOS.
Stereoscopic 3d player mac os x software#
Software plug-in for stereoscopic 3D conversion for 360-degree VR contents (CS2) - Compatible with Adobe After Effects and Unity. Support depth map generation, field of view cropping, geometric restoration, stereoscopic 3D generation based on heading track information and MIPI interface.
